Merris overview
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Merris full-body sprite

Arcane Echo

Stack Cast levels, turn Attack Damage into Cast Damage, and use Twincast plus Second Bolt to repeat a compact three-spell loadout.

Gods

Leigong

Repeat triggers + cooldowns

  • Lightning Orbs
  • Second Bolt
  • Urgency

Lightning Orbs supplies a Cast while Second Bolt adds another repeat chance and Urgency counters High Sorceress's cooldown cost.

Summer

High-impact fire Cast

  • Inferno
  • Vehemence
  • Gehenna

Inferno gives the loadout direct Cast damage, while Vehemence and Gehenna reward Merris's status-heavy spell play.

Time

Control + Cast support

  • Time Field
  • Gem High
  • Stillness

Time Field adds area control, Stillness extends Cast effects, and Gem High supplies another source of Cooldown Reduction.

Blessing Priorities

Core

5 blessings

Lightning Orbs

Leigong · Cast

Lightning orbs spawn at random that explode when you attack them or after a limited duration.

Build role: A repeatable Cast that benefits from Merris's Cast Damage, Twincast, and High Sorceress scaling.

Inferno

Summer · Cast

Legend

A wave of fire bursts from you, damaging and scorching everything in its path.

Build role: Provides a direct area-damage Cast and another reliable Fiery Fingertips trigger.

Time Field

Time · Cast

On cooldown, create a time field at your position that damages and slows all enemies and missiles in it.

Build role: Adds a damaging control field that benefits from Cast Area, Duration, cooldown, and repeat effects.

Second Bolt

Leigong · Passive

Legend

Whenever a Cast triggers, there is a chance it triggers an additional time.

Build role: Adds a Luck-scaled chance for Casts to trigger again on top of Twincast's fixed 20% chance.

Urgency

Leigong · Passive

Your cooldowns are reduced.

Build role: Reduces cooldowns to offset High Sorceress and increase the number of repeat opportunities.

High Priority

4 blessings

Vehemence

Summer · Passive

Whenever you lose life, your Cast damage is increased temporarily.

Build role: Temporarily increases Cast Damage whenever Merris loses life.

Gem High

Time · Passive

Legend

Whenever you collect an amount of experience, you gain Movement Speed, Attack Speed and Cooldown Reduction for a limited duration. Refreshes duration on stack.

Build role: Collected experience grants Cooldown Reduction alongside Movement and Attack Speed.

Stillness

Time · Passive

The effects of your Casts last longer.

Build role: Extends Time Field and any other duration-based Cast chosen as a replacement.

Gehenna

Summer · Passive

Legend

Every second, gain experience for each unique status applied to each individual enemy.

Build role: Turns the statuses spread by the spell package into more experience and therefore more Cast blessing levels.

Situational

1 blessing

Meteor Shower

Summer · Cast

Meteors fall from the skies, damaging enemies and Burning the ground.

Build role: Use instead of Inferno when persistent Burning ground and Cast Duration are more valuable than a direct wave.

Gear Priorities

primary

  • Cast Damage

    Directly scales every damaging Cast and compounds the build's talent multipliers.

  • Cooldown Reduction

    Offsets High Sorceress and creates more opportunities for Twincast and Second Bolt.

secondary

  • Attack Damage

    Molten Hot converts 25% of this bonus into Cast Damage.

  • Luck

    Improves Second Bolt and other chance-based spell effects.

useful

  • Cast Area

    Improves coverage for Inferno and Time Field.

Talents

Arcane Breeze

Rank 5/5
Core

Your Cast Damage is increased.

Build impact: Adds +10% Cast Damage to the entire loadout.

Fiery Fingertips

Rank 5/5
Core

Damage dealt by Casts has a chance to apply Seared.

Build impact: Makes Cast damage apply Seared at 100% chance, adding a reliable status layer to every spell.

Attunement

Rank 5/5
Core

Your Cast Cooldown Reduction is increased.

Build impact: Adds +15% Cast Cooldown Reduction to offset High Sorceress and keep spells cycling.

Molten Hot

Rank 5/5
Core

Your Cast Damage is increased by a percentage of your Attack Damage.

Build impact: Adds 25% of Merris's Attack Damage bonus to Cast Damage.

High Sorceress

Rank 5/5
Core

For every level spent in Cast blessings, deal more Damage but increase your Cast Cooldowns.

Build impact: Each level invested in Cast blessings adds +10% Damage, with an equal Cast cooldown penalty that the build actively offsets.

Twincast

Rank 5/5
Core

Whenever a Cast triggers, there is a chance it triggers an additional time.

Build impact: Gives every Cast a 20% chance to trigger an additional time.

Telekinesis

Rank 1/1
High Priority

Your experience pull area is increased. Your Cast Damage is increased for every 100 Pull Area points you have.

Build impact: Adds +100% Pull Area and converts Pull Area into additional Cast Damage.

Concentration

Rank 5/5
Situational

You gain more experience.

Build impact: Adds +5% Experience Gain while supplying the early points needed to reach the Cast engine.

Talent Tree

Alternatives

Cast-slot context

Merris's base slot counts are absent from the current hero source. The default core therefore uses three Casts; replace one rather than overfilling the loadout.

No Leigong?

Use Lady Justice for Light Rays and Eclipse. You lose Second Bolt, but gain Cast Area and defensive options.

No Time?

Use Ninh for Landslide or Rock Hands. Both remain compatible with Twincast and the Cast-level scaling plan.

Cooldown balance

High Sorceress trades cooldown for damage. Prioritize Attunement, Urgency, and gear Cooldown Reduction before stacking many Cast levels.