Kront overview
Kront full-body sprite

Stun & Done

Fill Kront's four Strike slots with wide-reaching triggers, make every one stun through Colossal Strike, and cash in the long control window with Ravage.

Gods

Ninh

Strike Area + Stun

  • Earth Spike
  • Outreach

Earth Spike is a scaling Strike with its own Stun, while Outreach directly increases the Area of all four Strikes.

Leigong

Triggers + Strike Damage

  • Tornadoes
  • Chain Lightning
  • Alacrity
  • Thunderstruck

Tornadoes and Chain Lightning fill two Strike slots. Alacrity scales Strike Damage and Thunderstruck improves Attack chance triggers.

Winter

Freeze + Ravage

  • Ice Shards
  • Chill to the Bone
  • Icebound

Ice Shards uses the fourth Strike slot to apply Chill. Freeze and Icebound add a second control payoff alongside Colossal Strike's Stun.

Blessing Priorities

Core

7 blessings

Chilling Attack

Winter · Attack

Your Attacks become stronger and apply Chilled .

Build role: Uses the Attack blessing to apply Chill consistently and reach Freeze faster.

Earth Spike

Ninh · Strike

Every few Attack hits, create an earth spike that damages and stuns enemies.

Build role: A high-scaling Strike that already stuns and triggers every three attacks at higher levels.

Outreach

Ninh · Passive

Your Strikes have a larger area.

Build role: Its strike-area modifier stacks directly into the Colossal Strike plan.

Tornadoes

Leigong · Strike

Your Attack hits have a chance to create tornadoes that pull in and damage enemies.

Build role: Pulls enemies together while dealing persistent Strike Damage across the enlarged Stun area.

Chain Lightning

Leigong · Strike

Your Attack hits have a chance to cause a chain lightning.

Build role: Uses the third Strike slot for frequent multi-target damage and chained Stuns.

Alacrity

Leigong · Passive

For each enemy you hit with your Attack , your Strike damage is increased temporarily.

Build role: Directly modifies Strike Damage after Kront's wide melee Attacks hit enemies.

Ice Shards

Winter · Strike

Your Attack hits have a chance to throw ice shards that deal damage and apply Chilled .

Build role: Fills the fourth Strike slot, applies Chill, and benefits from Strike Damage and Area.

High Priority

4 blessings

Thunderstruck

Leigong · Passive

After dashing, there is a chance you gain a status that gives you increased Attack chance triggers on your next Attack .

Build role: Its strike modifier increases Attack chance triggers after dashing.

Urgency

Leigong · Passive

Your cooldowns are reduced.

Build role: Its cooldown modifier helps Earth Spike and Tornadoes cycle more often.

Chill to the Bone

Winter · Passive

Legend

Reduces the Chilled stacks needed to freeze an enemy.

Build role: Reduces the Chill stacks needed to Freeze, improving Ravage uptime.

Icebound

Winter · Passive

Immobilized enemies take more damage.

Build role: Immobilized enemies take up to +60% Damage, rewarding the Ice Shards control package.

Situational

4 blessings

Hurricane

Leigong · Strike

Legend

Your Attack hits have a chance to create a hurricane that pulls in and damages enemies.

Build role: Replace Chain Lightning when a long-duration, large-area pull is more valuable than frequent chains.

Mountainous Might

Ninh · Passive

Your Attack Area is increased.

Build role: More Attack Area helps Kront hit more enemies and build Alacrity before the next Strike.

Shivers

Winter · Passive

Your Status effects last longer.

Build role: Extends Chill and Freeze, but Brute Force already handles the build's Stun duration.

Hoarfrost

Winter · Passive

Legend

Enemies take more damage for each status they have applied to them.

Build role: A strong late pickup when Stun and Chill are joined by additional statuses.

Gear Priorities

primary

  • Strike Damage

    Scales all four selected Strike blessings.

  • Strike Area

    Expands the damage and Stun coverage created by Colossal Strike.

secondary

  • Attack Speed

    More Attack hits produce more opportunities to trigger the selected Strikes.

  • Cooldown Reduction

    Benefits cooldown-bearing Strikes such as Earth Spike and Tornadoes.

useful

  • Luck

    Supports Tornadoes and Ice Shards trigger chances while offsetting Core Strength's penalty.

Talents

Colossal Strike

Rank 1/1
Core

Your Strikes have a larger area and stun enemies.

Build impact: Gives every Strike +200% Area and makes every Strike stun.

Core Strength

Rank 4/5
Core

Your Strike damage is increased, but you have less Luck.

Build impact: Adds +80% Strike Damage; stopping at rank four leaves one point for Brute Force.

Brute Force

Rank 1/3
Core

Stun statuses you apply last longer.

Build impact: Extends the Stun applied by Colossal Strike by +600%.

Ravage

Rank 3/3
Core

Stunned, frozen, immobilized, and afraid enemies take more damage.

Build impact: Controlled enemies take +99% Damage, converting the build's Stuns and Freezes into damage.

Ram

Rank 3/3
High Priority

Your strikes deal more damage.

Build impact: Adds +12% Strike Damage before the late-tree multipliers come online.

Wild Swing

Rank 3/3
High Priority

Your attacks and strikes have a larger area.

Build impact: Adds +15% Area to Attacks and Strikes.

Recklessness

Rank 5/5
Situational

All damage you deal and take is increased.

Build impact: Adds +20% Damage at the cost of +12% Damage Taken.

Talent Tree

Alternatives

No Winter?

Take Krom for Chains of War and Shurikens, then support Rupture with Bloodlust or Hemorrhage. This trades Freeze and Icebound for a more aggressive damage package.

No Leigong?

Time offers Energy Missiles plus Deadlock for longer Strike effects. Aegir is another option when Tidal Wave and Whirlpool grouping are preferable.

Attack Blessing

Chilling Attack is the default. Split-second Attack favors more Attack triggers; Crushing Attack supplies early Stun before Colossal Strike is unlocked.

Fourth Strike

Use Hurricane instead of Chain Lightning for a slower persistent pull. Moirai infusions cost a Strike slot, so only take one when its upgrade outweighs losing the fourth Strike.